Muddie Mountain
Muddie Mountain is an engaging PvP system that enables players to win prizes! A Muddie must reach level 5 or higher to unlock the Muddie Mountain gameplay. At the end of a round Muddie Mountain session (1 session lasts for 16 days), players who appear on the leaderboard will automatically receive prize rewards after each season concludes.
By adopting periodic seasons and awarding honor points, we aim to increase player PvP participation in this gameplay. Ultimately, the season’s results will count toward Muddie Mountain rankings for prize distribution.
The Mountain ranks are: Bronze → Silver → Gold → Diamond → Master → King. Once a player reaches the Master rank and is amongst the top 10 on the leaderboard, their rank will be promoted to King immediately.
The battle format is automatic matching, requiring neither the defending side to be online nor any defensive operations. The matching system will select players at comparable Muddie Mountain rank and score.
Each day, players receive 12 free challenge opportunities. Further attempts require consuming Muddie Mountain Tickets.
Only active challenges will add or subtract points in the Mountain ranks. One will not lose points from failing as a defender.
The interface displays a limited number of past challenge records, as well as the player’s season win rate, etc.
Each match begins either by using a free daily challenge or by consuming a Muddie Mountain Ticket. Each match results in adjustments to Muddie Mountain points and grants additional Honor Points.
Daily rewards grant Honor Points regardless of victory or defeat. These honor points can be accumulated and used in the Honor Store to exchange for items, which are non-tradable.
The Muddie Mountain ranking screen lets you view the world leaderboard. Starting from Season 2, you can also check previous season’s rankings. This includes rank, name, rank-tier & points, season win rate, and prizes.
Sections | Lower Bound | Upper Bound | Honor Points |
Bronze | 0 | 599 | 11 |
Silver | 600 | 1199 | 12 |
Gold | 1200 | 1799 | 13 |
Diamond | 1800 | 2399 | 15 |
Master | 2400 | No | 17 |
Challenger | Top 10 in the Masters | 18 |
Muddie Mountain - Top Tournament
During each Muddie Mountain, there will be two Tournaments, each lasting 8 days as a complete cycle. The Top 16 players on the current Muddie Mountain are chosen to participate in a knockout bracket to determine the final Tournament rankings.
Top 16 from the Muddie Mountain → Random Matching for Top 16 → Top 8 (0.25 days) → Quarterfinals (0.25 days) → Semifinals (0.25 days ) → Finals (0.25 days) → Tournament Results (1 day)
The countdown in between is 6 days.
When the Tournament begins, the system takes the Top 16 players of the Muddie Mountain on that day as the “Top 16,” and issues a round of base reward. All 16 participants will receive an “entry reward” for making it into the Top 16 bracket.
Starting from the Round of 16 → 8, each time a player advances to the next round, the winner receives an additional reward for that round.
For each round, all players can view the competing parties.
Each round’s battles are calculated separately, with no carryover of HP status.
After the first Top Tournament (in the same Muddie Mountain period) is completed, the tournament results are displayed for one day, after which it returns to the “not started” countdown status.
After the second Top Tournament (in the same Muddie Mountain period) finishes, the tournament results are displayed until the entire Ladder Ranked Season ends.
GUILD WAR
Guild War Tournament Schedule:
Registration in progress (4 days) → Guild Matching (0.5 days) → Knockout Stage (0.5 days) → Top 8 Round / Quarterfinals / Semifinals / Final Round (altogether 1 day) → Post-event settlement (4 days)During the registration period, the Guild Leader can select participants and manually arrange their order for the War. Once registration is confirmed, no further changes can be made. All guild members can view who will be participating but only the Guild Leader can sign up.
To register a Guild War, a Guild needs to have a minimum of 18 participants and maximum of 36 participants. During the Guild War sign-up period, these participants cannot leave the guild. If the guild has fewer than 18 members, the Guild Leader will be noticed that the members are insufficient to register for a Guild War.
During the Matching phase, the system automatically matches the Guilds based on the final number of registered guilds. Any guild that exceeds the even fixed slots will receive a bye in the initial bracket. If there are fewer than 8 guilds registered, the system automatically grants entry into the top-8 bracket.
Once Guild Matching is complete, the event proceeds into the Knockout Stage. The winner progresses to the next round, while the loser is eliminated.
In each round, a single player who loses is replaced by the next member in line. The winner’s remaining HP carries over to the next fight. Each player can fight in at most 3 matches; after 3 matches, they automatically switch out for the next player. When one guild’s entire lineup is defeated, the match ends, and the winning guild advances.
Top 8 / Quarterfinals / Semifinals / Finals will proceed in the normal manner. For these matches, all players can view replays of each match.
After all matches finish, the event enters the settlement period. At this time, every participant from each guild can claim their rewards for this guild event. Guilds that reach Top 16 or higher receive more substantial rewards (including prize pool rewards).
If a guild ranks in the Top 16 or above, any players from that guild who actually participated in the battles will also receive GMT prize-pool earnings. After each round of the Top 16 phase (and beyond), prize money is available for claim.
Prize-pool payouts are allocated by Strength. The snapshot of the Strength is recorded at the time of registration. The final reward amount for each participant is distributed according to that participant’s Strength % of the total Guild Strength.
